Company of heroes 2.101 patch notes




















Voting To cast your votes, head here. As a reminder, you can only choose one commander per faction, and you will not be able to edit your response once submitted. Voting will close on Tuesday the 12th of March. If you want to discuss the selected proposals and voting, please use the relevant thread here. Multi Quote. Voting is closed and the results are in.

Also, over people voted! Version 7. Future updates will address more minor issues, and balance items. Fixed issue where P47 Rocket Strafe was doing excessive damage. Fixed issue where the Observation Post would act as a forward retreat point when activated Fixed issue where the T70 would become camouflaged in recon mode Tommy Mills Bombs now have a minimum range as intended Fixed issue where USF soldiers would not fire from fighting pits Fixed issue where Bunkers and Fighting Pits were passable by all unit types Trenches should again be available for all units.

PAGES 1. Subscribe to thread. ML Finals Quali 1. Livestreams ThestAirborne. Ladders Top 10 UKF. Rainer Winkler Wingl Wongl. Data provided by Relic Entertainment. The role of the T34 is that of a flanker meant to exploit enemy weak points with hit and run tactics. RAM has been adjusted to be countered through movement vs.

Against heavier armor, RAM now has a chance to fail based on armor and penetration. This was to account for the fact that heavy vehicles cannot maneuver out of the RAM ability as easily as light and medium vehicles.

This change is meant to improve the flow of mid-to-late game tank combat by making aggressive maneuvers less risky. Heavy tanks should be better able to spearhead as a result. Little to no impact vs. Previously, fielding a heavy vehicle army was more rewarding than fielding a heavy manpower army due to the low population of vehicles.

We are now factoring fuel into the evaluation of a vehicles population. Ready aim time represents the time to fire upon activating the ability. PAGES 8. Subscribe to thread. ML Finals Quali 1. Livestreams ThestAirborne. Ladders Top 10 UKF. Rainer Winkler Wingl Wongl. Data provided by Relic Entertainment.

Unknown Honor it. Board Info 88 users are online: 1 member and 87 guests MMX. Sturmpioneers are receiving an increased bonus to their received accuracy at veterancy 2 to improve their survivability. The Sturmtiger has received a number of changes to reduce its impact and how quickly it can gain veterancy. Range has been reduced to make the unit incapable of firing beyond spotting range, cost and CP requirements have been increased to delay the unit, and veterancy requirements have been raised.

The following change reduces the amount of damage caused by these units when striking from camouflage - particularly at long-range. Panzergrenadiers are unaffected as they must close distance with the enemy, have higher tech requirements and a considerable manpower cost. While Assault Grenadiers were initially changed to prevent them from being able to rush squads early game, it did limit their effectiveness on certain maps and ability to pressure infantry during this stage.

The requirements of Battlephase for sprint has been removed while the munition cost has been doubled until teched to prevent players from spamming this ability in every early game engagements. The Stuka Close Air Support Loiter is being replaced with the Strafe variation to reduce the late game power of this commander. The initial nerf to Osttruppen was meant to weaken their early game strength against the more expensive mainlines of factions such as USF and UKF, however, Ostruppen were still too cost effective in their ability to trade and even win engagements.

Their early power has been further reduced and the LMG upgrade price has been increased to better reflect its new performance. The following change puts the mm Mortar's auto-attack in-line with other medium artillery pieces such as the leIG and Pack Howitzer.

The B-4 mm howitzer is having its recharge time increased to be on-par with other howitzers. As the B-4 fired less shells than the ML or leFH, the unit would begin its recharge faster than either of the two. Suppression radius has also been toned down to make the unit less oppressive. Due to the SU's limited gun traverse which forces the unit to always rotate onto target, the moving accuracy is being increased to help compensate for this penalty.

The SU will still not be particularly strong at chasing due to its limited gun traverse, requiring targets to be directly in front of it in a narrow arc unlike other fixed gun tank destroyers. The following change was done to give the USF a late game unit that was capable of spotting once the Major has gained veterancy. This will give the faction a core tool to spot forward defenses before allowing the USF player to plan their attack. Previously, if a player did not either have an M20 or were using commanders without Pathfinders, the faction had minimal spotting tools that made aggression difficult in late game scenarios, particularly against entrenched enemies.

The armor of the Pershing is being increased to improve the unit's survivability. This change increases the AOE radius and reduces the damage drop-off from 16 to Open the sidebar Close the sidebar. DevBlog Forums. Company of Heroes 2 - September Patch Notes New Skins and Commander Portraits Thanks to the efforts of Osinyagov, Kasarov, and Rita, many of the commander portraits have been updated to reflect the units and abilities under their command.

Sector Assault AT planes first plane delay from 4 to 6, second plane from 7. Hawker Typhoon AI plane delay from 4 to 6. Hawker Typhoon AT plane delay from 4. Medium Mobile Mortars The following change will allow veteran mortars to launch smoke rounds from further away, reducing the requirement for them to re-deploy for smoke screens.

Veterancy 2 now also increases smoke range by 20 in addition to other bonuses MG Formations The forward two models have been moved back to be almost at the same position of the MG gunner when deployed in the open. This change will reduce some of the extra sight gained by MGs due to their forward models and increase the crew's vulnerability to AOE.

Snipers Snipers are having the following change tested to reduce their mobility to weaken their ability to soft retreat from fights when they are rushed by infantry squads.

Now display the recon icon overhead of the unit when active British 40mm Bofors AA Emplacement Population from 8 to 6 AEC and Bofors Sidetech A number of British side techs are having their manpower costs reduced to make affording these upgrades less demanding on an already manpower heavy faction. Manpower cost from to Has access to Coordinated Barrage; unlike the infantry variant, this drops standard red warning flares at the target position like most off-map abilities rather than being thrown.

Shares a cooldown with all 25 Pounder abilities.



0コメント

  • 1000 / 1000