Extreme top 100 games rf
It took a while, but was a breakout year for Nelson earning a mid-season promotion from High-A to AA where he dominated slashing. But that was nothing compared to what he did during the Arizona Fall League where he hit. Can he produce against more savvy, veteran pitching?
Ryan has mid-to upper 90s FB velocity but needs to improve his command. Most scouts see him eventually coming out of the pen.
Ed Howard , SS , 19, Low-A After being drafted out of high school in the 1st round in , Howard sat the rest of the summer during the shutdown. When he was placed at Low-A Myrtle Beach instead of rookie ball, it was no surprise that he struggled at the plate. Still, many questions remain about his hit tool, pitch selection and game power moving forward.
Like Howard, his defense is ahead of his bat. And like Howard, he finished the year strong hitting. However, he walked only twice over that span.
Pitch selection will be key to his development. Ben had a huge jump in stuff in his final college season before the Covid shutdown, and that carried over into his pro debut as he dominated both AA and AAA. With an upper 90s riding FB and a plus slider, Leeper has late-inning reliever written all over him and should see the bigs this year.
Improved selectivity at the plate could lead to a bounceback season. One prospect that will definitely have my attention in is OF Alexander Canario. As an year-old, Gray had his FB up to the mids and flashes a plus curve.
Drew is the highest HS pitcher drafted by the Cubs since and part of a trend that started with a philosophical change in resulting in the Cubs selecting more prep arms with upside.
His plate discipline, hit tool, and average power along with plus defense and leadership behind the plate vaulted Amaya into top prospect status. He will miss most, if not all, of Once a top pitching prospect in the Red Sox organization, injuries kept him out of baseball for 3 years followed by the lost season. Results were mixed as he made his return last year, but the Cubs are raving about his future as a starter and solid across the board stuff. Despite still being a teenager, he appears to have maxed out most of his physical projection, so any gain in power will have to come from adjustments to his approach and swing.
He already had one of the best change-ups in the system but had added noticeable velocity and an improved curveball throughout Server is ran by the players. No Pm's taking sides. My staff is here to help with issues and we are updating to new pets and classes.
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We opened in March of My MS v0. Andy K: What makes it really special for me is its openness. This is a detective game where you can find evidence in any order and construct your case at your own pace. The order you find these clues in—and the conclusions you draw from them—can totally reshape your perception of the crime and who did it, including pinning the crime on an innocent person and having to live with your shoddy detective work.
Fraser: Chivalry 2 lets you chop off someone's limbs, pick them up, and then use them to beat someone else to death—all while you're screaming, they're screaming, everyone just won't stop screaming. They're really screams of joy, though, because this multiplayer medieval combat romp is just so damn fun. Tyler: It's great. I love the balance of serious sword combat and silliness, where swing selection and mouse technique are being carefully considered just a few feet away from players who are smashing the 'yell' key repeatedly and chucking objects into the fray like Philadelphia sports fans.
In places, Chiv 2 really delivers on the full medieval warfare experience it promises. Climbing up a ladder and over the edge of a rampart is always thrilling. I can't wait for the horse update. Evan: It's the closest thing to a toxicity-proof competitive game I've played. The slapstick dark comedy of severed limbs and fish-as-weapons is part of it—that stuff makes Chivalry 2 feel lighthearted—but I also think that, unlike the serious, methodical, 5v5 formats in games like CS:GO, you sort of accept that a fray of dozens of people swinging their variously-long metal dicks around is going to be a messy affair.
Balance isn't the point. It's the calamity and fun of facing down three knights in an "unfair" fight and somehow walking away, and then laughing it off when a ballista pegs your body against the castle wall.
More competitive multiplayer games could learn from that. Wes: GTA Online's heists are still some of the most intricate co-op gaming you can do today. Rockstar's online infrastructure is terrible, though. Unfortunately, so will all the hackers and griefers that tried to ruin our fun. Phil: GTA Online tends to get all the attention these days, but there's a quality campaign here too—huge in scope, albeit saddled with some of Rockstar's most cynical writing to-date.
The mod scene is wild , too. Steven: It's still wild to me that Genshin Impact basically came out of nowhere and rocked the gaming world. Player housing, new territories, and a bunch of new characters—it's crazy how good this free game is. Morgan: Technically free, yea.
Its gacha money making tactics were overbearing enough to turn me off, and I'm the lucky type that's not compelled to keep spending money. Steven: I mean, it doesn't gate your progress in any way. You only have to spend the money if you want to, and there's no banners or pop-ups pestering you either. Mollie: I get you Morgan, gacha games can be off-putting with their monetisation. But I view Genshin Impact like a monthly MMO subscription—a little bit of money each month for some currency or extra goodies is no more than what I'd pay to play Final Fantasy I hadn't actually played Genshin for a few months when we made this list, but I recently got back into it with the release of 2.
Just like Steven said, I can't believe this is a game that you can technically play free of charge. Teyvat is a gorgeous world, with each region bringing its own unique flavour and culture. Combat is seriously satisfying, too—combining the different elemental abilities of characters and firing off all manner of reactions never stops being fun. Sure it's a little grindy sometimes, but what live service game isn't these days?
James: I bounced off Prey a couple of times, but once I accepted that you're always on the back foot it clicked. This is Resident Evil in space, but you choose what kind of key you want to unlock the next door with: hacking, secret vent pathways, or turning into a banana and sliding through a tiny hole in the wall. Jody: Prey's space station being a contiguous space, one you explore inside and out so thoroughly it's ridiculous, makes it the System Shock 3 of my dreams.
You can hop into space, jetting around in zero-gravity to find alternate routes. There's so much detail, so much to learn. You can shoot a NERF crossbow through a window to hit a computer screen to read an email in a locked room. Why isn't this higher?
Phil: It's no Dishonored 2, but I really have to praise the craft Arkane put into creating Prey's space station—a seamlessly connected environment full of secrets to unlock. It's just a shame the combat outstays its welcome. For years it's been evolving and spitting out experiments, beckoning me back time and time again to slaughter hordes of monsters and obsess over loot and builds.
The main progression system is the pinnacle of ARPG character building, and one that's kept me tinkering away for the better part of a decade. I suspect only the in-development sequel will be able to tear me away. Wes: I don't want to start a debate about game difficulty, but overcoming Sekiro's challenge was a thrill I haven't gotten from an action game since God Hand.
It demands you play on its terms. The moment you parry a boss's final hit and counter with a deathblow you'll realize you've felt dead inside for years. Morgan: Come on James, Chivalry 2 is right over there. Sekiro is hands-down my favorite From game yet. By reining in its combat options and focusing on a single weapon, they ended up with combat so good that Star Wars copied it.
Fraser: Yes, it's more Assassin's Creed, with a vast open world filled with stuff to climb, people to murder and crap to collect. While much is unchanged, I still found myself spending something like hours playing. As a Scot I hate to say it, but England is a pretty nice place to explore. It's a stunning open world, and one jam-packed with some of the series' most charismatic denizens, not least of which is Eivor, a terse but charming protagonist whose growls and sighs speak volumes.
She's my favourite assassin, even over the superb Kassandra. Sarah: I absolutely adored Eivor, and her horse who I named Horace. We both spent far too much time exploring England to compare places I've visited with their in-game counterparts.
Steven: I'm such a big fan of this new direction Assassin's Creed has taken—even if it sometimes still feels a little too big for its own good. Shifting to become an RPG with a branching narrative is just such a fun way to intimately explore a romanticized version of different historical periods, and Valhalla makes some really strong improvements in the narrative department, especially in the complex relationship between Eivor and her brother.
Phil: Gonna be honest: I'm still too burned out from completing Odyssey—which, to be clear, I loved—to even consider starting this yet. Nat: For a long time, Black Mesa was a joke.
An over-ambitious attempt to completely remake Half-Life from the ground up as a standalone mod. But lo and behold, it's finally finished—and bloody hell, if it isn't a stunning thing. Black Mesa deftly reimagines Valve's debut, trimming the more tedious parts of Half-Life while remaking Xen Half-Life's notoriously flawed final chapters from the ground up. I wouldn't say it replaces the seminal shooter outright, but it's a damn fine way to experience it from a brand new angle.
Wes: A factory building game so perfectly named I defy anyone to talk about it without using the word "satisfying. My first 'factory' was a messy series of conveyor belts on a forest floor that was ugly and inefficient, so I tore it down and rebuilt.
And again. My multiplayer crew is now building towering skyscraper factories linked by automated sky trains. Some people lose a year building castles in Minecraft; I lost one building iron rods in Satisfactory, and I don't regret a second of it. Phil: Build rockets and send them into space. Or, just as likely, fail to send them into space because of a disastrous flaw with your design. Kerbal Space Program takes all of the complicated maths needed to successfully hurl functional machines out of a planet's atmosphere and presents them in a way that celebrates creativity, expression and fun.
There's still nothing quite like Kerbal. Dave: The rescue missions Kerbal's 'career mode' spits up are some of the greatest space-based experiences you can have on a PC. Forget Elite: Dangerous, forget Homeworld, forget the Outer Wilds, when you've got Kerbward Woodward stranded, orbiting a distant planet with vast amounts of precious 'science' accumulated from a daring mission to Duna you've just got to figure out a way to get him home safe.
Especially because it's your fault for him being stuck way out there because you forgot to add a few solar extra solar cells back in the lab. From creating the rescue craft, intercepting the stranded craft, and finally getting everyone home safe… there are few more satisfying feelings in PC gaming. Evan: Depth, literally and figuratively. Creator Derek Yu calls it "spiky", a label that describes many of the things you can impale yourself upon as well as the emotional highs and lows that its teeming, subterranean lunar universe produces in players.
A great spectator game, Spelunky 2's streaming and YouTube community is another dimension of experimentation and unbelievable feats. Family gatherings, drunken parties, or lunchtime in the office—it does it all. Morgan: Party Pack 7 is a particular banger, too. Champ'd up did the impossible task of surpassing the best ever Jackbox game before it: Tee KO.
Jackbox is a great way to get the party started or serve as a fun, accessible time when you're not quite ready for the night to end. I can't even begin to count how many in-jokes between me and my pals have been born as a result of Jackbox. Rich: A triumphant reimagining of Capcom's already-excellent series that looks gorgeous and delivers some of the best co-op times you'll ever have.
Incredible combat with huge depth, spectacular monsters and environments, and there's so much of it. You never want this game to end, and it feels like it never does.
Wes: expansion Iceborne adds an endgame zone you can spend months in and a vastly streamlined gathering hub for multiplayer. It's everything I didn't know I needed in the base game. Mollie: Monster Hunter: World has been winding down for a while, with the final content update releasing in October last year and the release of Rise on the Nintendo Switch not too long ago.
I'm basically waiting for that to hit PC now, but Monster Hunter: World will still remain an excellent game. It really nailed the balance between the series' traditionally tough gameplay while being super friendly to newcomers.
Also, the hunting horn absolutely whips. Doot bro for life. Chris: One of the few blockbuster games built from the ground up for VR, and certainly the best and most beautiful.
Whatever Valve did under the hood with the game's locomotion, it's easily the most comfortable VR game, one that I could play for hours at a time without feeling the nausea or headaches VR usually gives me after about 40 minutes. Plus, it cleverly rewrote some Half-Life lore that's been in the books for a decade, priming us for whatever comes next. Dave: Easily the best VR game ever made.
It's also one of the finest Half-Life games too, and damn, is it ever creepy. Stalking through broken down infested zones of City 17 to avoid the zombies, or bursting out into the streets for a firefight with the Combine, Alyx is an absolute must for Half-Life fans.
And, oh my god, those liquid physics. I could spend hours just shaking vodka bottles. Rachel: First released back in February , Devotion was available on Steam for only six days before it was hit with its infamous review-bombing controversy.
Determined to re-release the game, Red Candle put it back up for sale this year, letting players finally experience its superb suburban horror.
Sharing many similarities to Konami's claustrophobic house in PT, Devotion is a story about a family living in a small s apartment in Taiwan, each member having their own personal demons dragged out into the house's stark fluorescent lighting.
Everything kicks off after the daughter contracts a mysterious illness, which causes the desperate father to tumble into a spiral of paranoia and misplaced spiritualism. What's great about Devotion is that there are no literal monsters, the game is more interested in how the troubled headspaces of a family can seep into the physical space of a home.
It's not often we get to see the exploration of a person's religious faith and seeing how Red Candle has used that to create an insidious story of family tragedy is like no other horror game I've played. It's a horror tale that actually cares about its characters, and together with artful sequences and spine-chilling moments, it's truly one of the best horror stories of all time.
A game that was well worth the wait. James: Resident Evil Village is so much more than the tall vampire woman. I mean, Lady Dimitrescu certainly makes a lasting impression, but she's just one chapter of this excellent cosmic horror anthology. This is Resident Evil doing its best A24 horror impression, moving from a frozen village overrun with lycans, through a classic game of cat and mouse in a lavish castle, and later arriving at color-drained industrial body horror—something like Hellraiser meets Saw.
Village goes from goofy action to the scariest setpieces in the series' history, embracing everything I identify with Resident Evil: locked doors, ridiculous keys, and goofy characters. This is Resident Evil at its most self aware, at its scariest, and its most surprising. Alan: The latest Resident Evil has some great stand-out moments, with a giddy number of villains and game genres checked off as you explore its chilling environs. The highlight for me was hiding beneath a bed bereft of weapons while an oversized nightmare wailed horribly while searching for our hero.
It's got to be one of its most chilling moments it has to offer—I don't think I've completed a level so quickly in my life. Jacob: Resident Evil Village isn't afraid to hand you a big gun and lots of ammo.
Sure, there are moments that make you want to throw your mouse in the bin and never come back to your PC, but most of the time it's an extremely well-paced and entertaining gore flick. Mollie: I have a lot of love for The Sims 4. It had a rocky launch and issues that still persist years later, but it's the first game I boot up whenever I get that creative itch. The build mode is genuinely fantastic, and I feel like Maxis is finally getting the hang of making consistently excellent expansion packs.
The gameplay is still a little vapid compared to earlier entries, but it's a hell of a lot better than it used to be. The biggest bummer, and the reason for its steep drop this year, is how high the financial barrier to entry has become.
The base game is painfully barren, with simple additions like seasons and pets essentially locked behind paywalls. You could buy a lot of games in the Top for the same price as a complete Sims 4 collection, and that makes it harder to recommend. Totally agree with Mollie, that financial barrier is bullshit and it drags down The Sims' placement on our list.
Fraser: Now I can capture sims and imprison them in a glass cell as a vampire. The Sims 4 has really changed the way I kidnap my neighbours. Jorge: Hades is a gorgeous and stylish hack-and-slash roguelike featuring some of the best writing, voice acting, and music around. As Zagreus, the Prince of the Underworld, you try to escape to the land of the living to meet your mother. Meanwhile, your father, Hades, is doing everything in his power to keep you from her.
While the combat for Hades is challenging, fun, and easy to wrap your head around, you'll spend a lot of your time chit-chatting with the denizens of the underworld, building relationships, and learning more about yourself and your dysfunctional even for Greek gods family. Hades is a game where you tell yourself, "Ok, this is the last run, then I'm going to bed," and before you know it, you're up at 4 am for the third night in a row and calling in sick from work.
Fraser: One of my favourite tactics games of all time, BattleTech is an exciting romp through a galaxy full of intrigue, ambitious nobles and giant mechs. There's a good campaign tying all the fights together, but brawling with steel monstrosities is what keeps the grin on my face. You can build your mech dream team—axe-wielding behemoths with jetpacks, gargantuan mobile weapon platforms, precious wee scouts—and then fling them into tricky battles where you have to worry about heat, terrain and limbs getting blown off.
To the victor goes the scrap. Nat: BattleTech understands that the best mech fiction fundamentally treats mechs as terrible things. The story has an air of beautiful tragedy, feudal states clashing and backstabbing each other over a handful of stars in the arse end of the galaxy. It's a tone that bleeds into every mission, making your clutch plays feel all the more desperate, every hard-fought victory all the sweeter.
It's just so much more accessible, without sacrificing any of the crazy high-level teamplay, and its emphasis on skilful solo play makes for ridiculously exciting moments where a single player can swing the game in their favor. It's also fun being a part of a cinematic universe with Legends of Runeterra and Teamfight Tactics. Rich: I still play Counter-Strike on a weekly basis and, even when the likes of Siege or Valorant have tempted me away for a time, I always come back.
Where the competition is full of gadgets and powers and classes, CS: GO's absolute purity and dedication to a core that works so well it remains irresistible. And while I've heard some awful stuff on team chat, I've also made a lot of good buddies over the years: when you have a little 'crew' that's on regularly, this game goes to another level.
Evan: It's the most popular FPS in the world, an almost decade-old giant that stands on the shoulder of arguably the most successful mod of all time sorry, DOTA.
It's one of my most-played games ever. But in , it's aging. Is it really the shooter I'd recommend to someone first right now? No way. Recent experiments like adding a battle royale mode have only revealed the greying tech that CS:GO sits upon.
But as a veteran Source mapper, I have endless respect for the way it's kept the torch of community map-making lit all these years. Source may be dated, but Counter-Strike's mappers are doing incredible things with it. Mollie: I don't even know how to put into words what Nier: Automata is and why it's so special, but I wish I could wipe my brain and experience it again for the first time. A flawless soundtrack, satisfying combat and heart-wrenching story permeates every second of this game.
It hasn't always run the best on PC, but a brand-new fix makes this the perfect time to dive in. Steven: I finally beat Automata for the first time this year and damn, I'm so glad I did. There's just nothing like it. And while I'd love for us to also make room for Nier: Replicant, its prequel, on this list, I'd encourage anyone who loved Automata to go back and play it. It's arguably even more emotionally compromising.
Fraser: I wish there were more endings so I'd have an excuse to play Nier: Automata all over again. Wes: The original Nier had such great characters and quirky diversions it turns into a text adventure for a bit at one point that it was worth playing despite some really mundane combat.
Automata fixed that problem and feels like it fully explores the ideas Yoko Taro didn't have the time or budget to explore in his previous games. It's a game we'll still be talking about in 20 years. Rachel: Although it's fallen a little on our list, Return of the Obra Dinn is still one of the best detective games on PC. Apart from Paradise Killer, another fantastic detective game that you will have passed to get here, no other game makes you work harder for answers and celebrates your victories like Obra Dinn does.
The ghostly tale it spins of the disappearance of a single ship and its crew will chill you to the bone. It still gives me the heebie-jeebies. Phil: Possibly the most perfectly paced puzzle game around.
As you explore, you'll naturally stumble into hints that can recontextualise your thinking and send you down a rabbit hole of new revelations. Chris: It does the best possible combination of things. It makes you look around and think "There is no way in hell I'll ever be able to solve this" and then a little while later leaves you saying "I've solved this and I'm a genius.
Rich: I could honestly argue for this being number one, it's simply stunning. Play it! Rachel: There have been some amazing story-led games released in the last year, which means that our old friend Kentucky Route Zero has dropped a considerable amount. Its highway adventure is still the most evocative and aetherial story on this list, full of magical-realist tales of rural America and its struggles.
I'll never forget listening to a chorus of ghostly voices inside a mineshaft belonging to those who had lost their lives in a rockslide. It's both haunting and beautiful. Nat: I didn't follow KRZ along its ten-year journey, instead playing the whole thing with my partner across a few nights last winter.
A powerful, sombre, singular thing, and one of the two games to ever leave me in tears at my keyboard. Fraser: I've been waiting a long time for a historical 4X game that can give Civilization a run for its money, and here it is. Mohawk Games has taken all the best parts of the venerable series, but focused on antiquity rather than all of human history. Every turn represents a year, which allows Old World to take a more intimate approach, exploring characters instead of just empires.
There are plenty of innovations, like an Order system that teaches you to prioritise what actions you want to take that turn, but it's definitely the Crusader Kings-style characters and abundance of narrative events that feel like the most important addition. Leaders age and die, get married, have children, plot against rivals, and you've got a whole court of people to worry about. It's Civ reimagined as a life sim and RPG. Evan: As you said, the lineage system adds a layer of passive storytelling that I didn't know I wanted in a 4X.
Very interested to see how the next Civ responds to Old World. Jody: There's an argument that the real defining feature of RPGs is the areas between fights where you just talk to people, and Planescape's Sigil—a city on the inner surface of a ring with magic doors that connects it to multiple dimensions—is one of the best. There's a guy who's been on fire so long everyone's used to it and he's become a local bar's mascot, a zombie called The Post whose body is used as a billboard, a hivemind of several thousand psychic rats, and a part-demon thief voiced by Sheena Easton.
The combat isn't great, but there's not much of it and way more multidimensional weirdos worth meeting. Steven: I'd recommend Planescape as a kind of dessert to anyone who played and loved Disco Elysium. They share so much DNA in their approach to character development and world building, and the agency they give to express yourself not just through dice rolls during combat.
I only played Planescape a few years ago, but some of its quests have wormed their way into my head—like a trip to a museum that collects every possible sensation a person could experience. One of the greatest adventures in games, set in a world realised with outstanding imagination, mingled with a deliberately vague and surprising multiplayer element that will still be delighting you on your fifth playthrough.
James: Dark Souls is challenging, yeah, but like a good coach. Take a breather, kid. Stretch out. Check yourself. Sleep on it.
Come back when you're feeling better. Just don't give up. Tim: A mere four years into its life on PC, I did not expect to see Destiny 2 climbing this chart on the back of its storytelling. Once rightly derided for hiding its rich lore in grimoire cards and armour flavour text, over the last year Destiny 2 has quietly reinvented how to create ongoing narrative in a live service game.
Using a combination of choreographed NPC conversations and the occasional cutscene, a soapy plot develops from week to week, complete with twists, heel turns, and Saturday morning cartoon cliffhangers.
We've seen major characters killed off, big bads come and go or have they? Or in other words, Bungie has actually found a model that delivers on the game's original promise all those E3s ago. And it's working: keeps players interested in what's happening rather than just grinding for god roll weapons.
It also helps that the mix of matchmade activities, exotic quests and hidden missions has been refined to the point that the variance in quality from season to season is way less wild than it used to be. And if you'd rather not pay at all, there's still an incredibly robust game here to play entirely for free, including endgame content such as the Vault of Glass raid.
The only reason Destiny 2 isn't even higher here is that the PVP side of the game has been neglected to the point of abandonment. Phil: As a Destiny player, I spend a lot of time complaining about Destiny.
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